Any way -the Replicator II at the library uses a hard PLA plastic. The good is that this is a hard plastic that should stand up well to gaming, downside is that hard plastics are harder to trim.
And as this super crappy picture shows, there can be a lot to trim. The fill is laid down in tiny ribbons of plastic at 45 degree angles. For some reason it left some over run in the window area - not on the file, but it still had to be removed.
After trimming I put a quick coat of grey craft paint on the window. As you can see there flat surfaces are not smooth and indeed show the 45 pattern of laying material down. Not a problem here but it didn't smooth out after I tried wiping it down with a dab of acetone.
Still it's good enough and I am going to get to work on the project and should be able to add some more baroque details.
File wise I did the project in Sketchup, scaled it down there, saved as a .dae file which then had to be converted to an .stl in meshlab and then made into a .x3g in makerware.
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